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yo i'm Joe, love my games, love my warhammer, my anime, and all the great people in my life - find my stuff here

Wednesday, 29 September 2010

3-D Max my own structure design

So here are my designs for our building design. using ideas from japanese, modern and spacey/futuristic architecture, as you can see from my intial diagram i have combined the 3 to make some kind of futuristic japanese battle space station. i have labled how i am going to assemble each section in 3-D max, and how i am going to edit/modify it.




so here, within 45 minutes i was to construct my design in 3-D studio max. I really enjoyed doing this however it did take awhile to incoorperate all the tools we had learnt to use in the previous hours, and although there are many thing i didnt manage to achieve (such as the correct shape for the towers, the cylinders going around the station etc) it looks similar to my design and in 45minutes of work i am quite pleased with it. I look forward to being able to do more with the software soon enough; below the image of my work however is a comparision with some "proffesional" 3-D structure model




As you can see the model is simple but well designed, of course it has textures (etc) and it doesnt really resemble mine (you cant find many 3-Dmodels of japanese battle stations...) it is a good example for modeling done very well and simply on 3-D Max. (please note there are many more impressive 3-D models across the web, however this is one of the few i could find actually done and described in 3-D max ^^

3-D Max - my first castle

Today we learrnt to add an editable mesh to our box, allow us to edit the Vertex's, Faces, edges and polygons of our shape. We then Created a modifery for the battlements and walls (Taper) to play around with the shape, we were then tasked with creating our own front wall/gate :) (quickly) below is an image of my castle enjoy.

 I really enjoyed using the software, and i can see how it is used to create proffesional models and characters and i really look forward to learning more, i will be uploading a castle we design in the future, i will compare it to this first one aswell. 

Tuesday, 28 September 2010

Mels work, desktop project mindmap

After looking at some examples from work in previous years, I signed up to "mindmeister" online, (mind mind making website, free). I set up several categories and added some images and detail to each, its not as complex as some as the ones from last year and i missed out a couple of things (such as font style), however i am happy with it and it has given me a few ideas ^^ below is the image (exported from the program)


***NOTE the image is not the newest and doesnt contain the changes mentioned below as of yet***

*UPDATE*
Added section about font, Various needed items (media suite words etc), and added a few more bits to the other sections ^^

Monday, 27 September 2010

Animation homework: Examples of Rollover buttons

In class we learnt how to make simple "rollover" buttons in Flash, bascially, if you move your mouse over one of these it changes, this can be colour, image, animation etc etc. Here are some examples i have found: (i have tried to link some, however it doesnt seem to work, so i will link the pages that use them ^^)

http://www.quackit.com/web_design/rollover_images.cfm

http://www.crawforddirect.com/roll.htm

another example (which I completely didn't think of screenshotting at the time) on my email, was an advertisment about university which showed a large pile of book about uni, if you moused over them, they would fall to the group in a pile and show text would show up :)

Stop motion homework

Stop motion definitions:
1. Persistence of Vision (explanation found at: http://animation.about.com/od/glossaryofterms/g/pervision_def.htm)
       "Persistence of Vision" refers to the phenomenon where the retina retains an image for a brief split-second after the image was actually seen, and lends itself to animation by fostering the illusion of motion when we view images in closely-timed sequence to one another. We don't notice the fractional skips between images because that persistence fills in the momentary gap to make the motion seem seamless.


2. Frame Rates (information found at: http://www.fastvideoindexer.com/knowledgebase/framerate.html)

      The frame-rate says how many images of a movie are displayed every second a movie is played. The higher frame rate a movie has the smoother objects move in the movie. You measure frame rate in frames per seconds (fps). Frame rate in game is the same thing. The only difference between movie frames and game frames are that movie frames are created as you play for a movie they are just recreated from a file.
      Frame rate is one of the factors affecting movie file size and quality. The update can be interlaced or non interlaced, progressive.

Wednesday, 22 September 2010

3-D first made character from my concept

Below are images of my own made character in 3-D studio max, we were giving an hour learning more of the tools and shapes, another hour then to come up with the concept for a character, and then using only Standard and Extended primitives create our character in 45 minutes, here is my spear wielding kitteh!

 I had fun creating my model, rushed a little bit and i didnt have time to add extra shapes for much detail but overall im fairly happy with the result for my first attempt at a real model.




3-D Studio Max - My first robot :D

This image, is of 3-D studio Max; you can see the 4 screens we use in this program for the 3-D modelling, We have used various shapes to create a simple robot, clone, manipulate, re-shape (etc), and then personalise it (i.e. my has spiky hair and is waving!)
enjoy :D