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Monday 27 September 2010

Stop motion homework

Stop motion definitions:
1. Persistence of Vision (explanation found at: http://animation.about.com/od/glossaryofterms/g/pervision_def.htm)
       "Persistence of Vision" refers to the phenomenon where the retina retains an image for a brief split-second after the image was actually seen, and lends itself to animation by fostering the illusion of motion when we view images in closely-timed sequence to one another. We don't notice the fractional skips between images because that persistence fills in the momentary gap to make the motion seem seamless.


2. Frame Rates (information found at: http://www.fastvideoindexer.com/knowledgebase/framerate.html)

      The frame-rate says how many images of a movie are displayed every second a movie is played. The higher frame rate a movie has the smoother objects move in the movie. You measure frame rate in frames per seconds (fps). Frame rate in game is the same thing. The only difference between movie frames and game frames are that movie frames are created as you play for a movie they are just recreated from a file.
      Frame rate is one of the factors affecting movie file size and quality. The update can be interlaced or non interlaced, progressive.

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