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yo i'm Joe, love my games, love my warhammer, my anime, and all the great people in my life - find my stuff here

Wednesday, 26 January 2011

And in the afternoon...

Chris has shown us how to add some fog, again ive yet to really muck around with it; but fog is used so much in games, particulary horror to add various effects, suspence, fear etc.

















Here are the lights I rendered eariler today, but i have added a fog effect (adds a fog to the render environment) and volume fog (adds fog to objects specifically) the screenshot comtains both. enjoy.

3-D LIGHTS!

 Well 1st off happy new year; havent done much to post on the blog since i start mainly because of the massive slew of powerpoint work and drawing work. Plus i was ill for 2 weeks missing some days and the 1st lesson on lighting in 3-D max; whilst i still have a ton of work to do, i have managed to catch up on some 3-D work and have pretty much learnt the target spot lights done before (clicking on standard lights, picking target spot and dragging it onto a plane or objects; messing with the settings; adding shadows to objects etc; although i havent been able to do much with it or get screenshots  of that) and today we made a box, got rid of some of the polygons, to make a room/tunnel/gutter; we then make this "flip" so it rendered and lit up the insides of the polygon. Then I made lampshades (upside down cones bascially) and added a target spot into that, then i made the light "volumetric" which means it the light beams, i.e. the volume of light (or spotlights and such); and then copied it along the corridor and this is what it ended up with:






 Chris then told us about other kinds of light, although we didnt get much time to mess with them, in the screenshot below I added some Omni lights, these just light up the entire area, depending on their size (etc). As you can see mine are small but at enough light to my corridor to show off the sides.




 

And with that, work is back on track; plenty to do, however again, due to amount of powerpoints the blog will look much emptier than it used to be until i can get more models done, and that some photos of my various drawings, keep you posted.

Monday, 20 December 2010

Christmas Holidays!

Well its been a hell of a starting few months, but now christmas ^^; Now despite presents and festivities there is still work to be done! mainly just tidying up Mels work and Chris Powerpoint; plus getting the plans done for mark and robs; which i should get done over this 1st week before the 25th (i hope :S) if not i have another week or so ^^ Have a merry christmas everyone :D

On a side note: a couple of things have struck me, mainly that i need to get more creative work of my own done, and i would like to point out something for myself and others at college: a website from the head artists at blizzards full of their best work and creativity. a great source for inspiration, and my new blog background as you may have noticed ^^ I will try do more things creatively and try to draw or photoshop at least once a day or a few times a week.

Heres the site for those interested, i would recommend a look around either way:

http://www.sonsofthestorm.com/index.html

Tuesday, 7 December 2010

2 weekly review, 7th of december

So from last week, again - because of computer issues, not much work was done was home, and college was closed most of the week due to weather conditions. However getting work done in lessons itself is proving troublesome, due to the amount of dispruption, so i will have to find a way to catch up again at home, weither its trying to use another machine or going to a library or whatever. however here is the review for current work:
---------------------------------------------
frist: Chris's Unit 66

  slides still to complete:
  - Animation
 - Architectural walkthough
 - Games
 - Film
+ any i get the time to work on.
with less time to work with in college i will inevitable have to continue out of lessons.
---------------------------------------------
 then breaking those down further on each slide:
- Talk about fundamentals of each
- Give Examples
- Advantages and Disadvantages

But start with a basic slide, and again improve once i get the basics done.
---------------------------------------------
---Mels Unit 78---
-Mels powerpoint: 6  images or so left: moblie application buttons Unit 2: games review and some of my "favourites"

magazine: name, issue, date, publisher.
Outline/summarise, review
(have magazine at home, can do on paper quiet easily)

---Mark---
"planning the plan" work, i will work through the word doc as best as i can and hopefully tommorow get more information about it from mark and see were im starting at.

--- Rob ---
Task 2, all of this needs doing, i have some ideas; and by the end of this week should have come up with one and began to focus on it and get through the powerpoint / checklist

Wednesday, 24 November 2010

New Feature: weekly/ 2 weekly review

Because of various issues and some problems at home... (damn you £1000 PC for blowing up on me... again.. and again...) i will be using this blog each week or 2 weeks (depending on work load) to update my progress on how: my work is going, how much is still outstanding, how much i need to do within a certain time limit; basically like a diary/plan of sorts.
frist: Chris's Unit 66
To break it down:
 5 slides to start with:
 - CAD
 - Animation
 - Architectural walkthough
 - Games
 - Film
---------------------------------------------
 then breaking those down further on each slide:
- Talk about fundamentals of each
- Give Examples
- Advantages and Disadvantages
---------------------------------------------
Then i have a plan on when to do each slide, Chris mapped it out so i wouldnt have to do much/any at home if i get the work done:

This week: i can get the CAD slide done, 2 hours today and 1 hour tommorow (this timeframe keeps for Chris's lessons).
 1st december: Animation
 8th: Architectural walkthrough
 15th: Games + Film

---Mels Unit 78---
-Mels powerpoint: 8 images or so left: moblie application buttons and some genre related buttons.

Unit 2: games review
magazine: name, issue, date, publisher.
Outline/summarise, review

---Mark---
Up-to-date (i.e. just done the history of animation)

--- Rob ---
Up-to-date

So over the next month or so I will use this to keep on top of work.

Wednesday, 10 November 2010

3-D welding and a quick update

Ok first thing, today in 3-D max we learnt to "instance copy" (this involves copying an object; then any changes you make to the copy, affect the original model) and welding, this involves getting two objects close to each other, higlighting the vertexes along an area, then welding them together to make a single shape/model. Below is the ship i made doing this (so its perfectly symmetrical). Enjoy:






Also an update : i am working on three projects/powerpoints/essay type work, will take a while and im not sure how i can get powerpoints on this blog or if its easy to get a whole word doc on here. Ill try get some on here otherwise, keep you posted.